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	<title>Digital Tv</title>
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	<link>http://www.digitaltvstudies.org.uk</link>
	<description>Television Studies Goes Digital</description>
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		<title>Digital audiences</title>
		<link>http://www.digitaltvstudies.org.uk/digital-audiences/</link>
		<comments>http://www.digitaltvstudies.org.uk/digital-audiences/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:34:47 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=36</guid>
		<description><![CDATA[Session 3: Digital audiences From Viewer to Participant Lizzie Jackson, BBC In July 2006 the BBC re-organised its Divisions to deliver the ‘Creative Future’, launching two Production groups, &#8216;BBC Vision&#8217; and &#8216;BBC Audio and Music&#8217;, and placing &#8216;Marketing, communication and &#8230; <a href="http://www.digitaltvstudies.org.uk/digital-audiences/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Session 3: Digital audiences</p>
<p>From Viewer to Participant<br />
Lizzie Jackson, BBC</p>
<p>In July 2006 the BBC re-organised its Divisions to deliver the  ‘Creative Future’, launching two Production groups, &#8216;BBC Vision&#8217; and  &#8216;BBC Audio and Music&#8217;, and placing &#8216;Marketing, communication and  Audiences&#8217; at the centre of the Corporation. This indicates a change of  position from one which had been largely technologically determinist to a  strategy which is more audience-led. This paper gives an overview of  the opportunities audiences have to engage with BBC brands such as  EastEnders and Dr Who, and to contribute ‘user-generated content’ to  dynamic services. In 2007 BBC Children’s launches CBBC World, an  immersive environment for children which shows a commitment to  &#8216;virtuality&#8217;. It will be argued the BBC is beginning to be a ‘host’  organisation, a curator of public archives and provider of public space,  as well as being a broadcaster and publisher. The Corporation must  therefore foreground its role as mediator of content, facilitating  audiences&#8217; consumption and engagement with participatory media.</p>
<p>Digital Television and audience research: a sociological approach to capturing ‘user flows’.<br />
Helen Wood, Du Montfort University</p>
<p>Audience reception is still a dominant concern at the core of media  analysis, particularly as media technologies evolve and change. Sonia  Livingstone (1999) has argued that the more fragmented audience  engagements with the media become, the more important our understanding  of changing audience practices for theories of social shaping. But  capturing the ways in which audiences engage with television becomes  even more challenging in an environment where the technology itself now  demands differing modes of viewer engagement, responding to the digital  environment. Digital TV packages offer ‘interactive’ choices coterminous  with computer interfaces. John Caldwell (2003) has labelled the  addition of new platforms to television as a ‘second shift aesthetics’.  As the apparatus that mediates the interface between television and  viewer changes, so might our methods for investigating the very nature  of that relationship. This paper offers some suggestions for  reconsidering our text/reader theoretical assumptions to deliver a  methodology for television audience research within an evolving  televisual landscape. By engaging with the phenomenological aspects of  television in social contexts, this paper suggests that we may be able  to capture the dynamic nature of viewer engagements as they morph and  multiply with television’s evolving apparatus.</p>
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		<title>Creative Future</title>
		<link>http://www.digitaltvstudies.org.uk/creative-future/</link>
		<comments>http://www.digitaltvstudies.org.uk/creative-future/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:33:39 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=33</guid>
		<description><![CDATA[In April 2006 the BBC announced Creative Future, its five-year strategic plan. One of the earliest and most significant reforms to be implemented, in the July of that year, was a profound organisational restructure to ‘enable 360 degree commissioning and &#8230; <a href="http://www.digitaltvstudies.org.uk/creative-future/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In April 2006 the BBC announced Creative Future, its five-year  strategic plan. One of the earliest and most significant reforms to be  implemented, in the July of that year, was a profound organisational  restructure to ‘enable 360 degree commissioning and production and  ensure creative coherence and editorial leadership across all platforms  and media.’  This institutional transformation – a strategy for wholly  integrated multi-platform public service content production made  manifest – represented the full scale adoption by the BBC of a  multi-platform and multimedia approach to commissioning, production and  distribution, and shift from a focus on linear broadcasting of  programmes, first embarked upon in the early 2000s.</p>
<p>In 2001, BBC Director of New Media and Technology, Ashley Highfield,  had announced, to some controversy, “The days of commissioning  programmes are over.  We are now only commissioning projects that have  levels of interactivity” (authors italics).This paper explores the  multi-platform ‘Project’ as a cultural form emergent in the early 2000s,  as early experimental forays were made across channels, across media,  across departments, across organisations.  It sets out a typology of  textual configurations: ‘granular’, ‘bundled’ and &#8216;woven’ before going  on to map the aesthetics and textual workings of A Picture of Britain  (2005) as exemplar of the ‘bundled’ configuration: an offering across  channels and media under an umbrella brand, that consists of a disparate  range of content exhibiting vastly different modes of address,  production budgets, discursive formations.  It concludes with  consideration of the Project as a response, by the BBC, to some of the  challenges  -and opportunities – for public service content in the first  phase of the multi-channel digital era.</p>
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		<title>Digital devices</title>
		<link>http://www.digitaltvstudies.org.uk/digital-devices/</link>
		<comments>http://www.digitaltvstudies.org.uk/digital-devices/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:32:13 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=30</guid>
		<description><![CDATA[Digital devices like the DVR and video iPod, as well as alternative distribution models like video-on-demand, DVD box sets, and the iTunes digital download service, collectively comprise the infrastructure around which today’s serialized television narratives are constructed. Scholars and journalists &#8230; <a href="http://www.digitaltvstudies.org.uk/digital-devices/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Digital devices like the DVR and video iPod, as well as alternative  distribution models like video-on-demand, DVD box sets, and the iTunes  digital download service, collectively comprise the infrastructure  around which today’s serialized television narratives are constructed.  Scholars and journalists alike have devoted considerable attention to  charting the “narrative complexity” of Lost, The Wire, Veronica Mars,  and other programs that exploit the capabilities of these devices and  models to spin storylines so sprawling and convoluted that their  audiences are obliged to attentively view (and in many cases re-view)  each of their episodes (Mittel 2006; Johnson 2005). However, there is  the tendency to overlook concurrent developments that push television’s  texts in the opposite direction. The same infrastructure that  facilitates the expansion of television’s serial narratives also factors  in the ascendance of video formats that aggressively contract the  traditional durations of television programming. Websites like Heavy.com  host hundreds of “webisodes” ranging in duration from a few seconds to  ten minutes. TiVo DVRs allow subscribers to download three-minute long  video podcasts to their living room sets. And mobile telephone companies  in the US beam highly condensed versions of series like The Sopranos  and Desperate Housewives to subscribers’ handsets.</p>
<p>My contribution to this conference will consider the aesthetics of  these longer and shorter forms of television storytelling. In  particular, I want to focus on paratexts that condense, digest, or  otherwise disaggregate serial narratives into shorter units. Television  paratexts have existed for decades, being most commonly associated with  the soap opera updates offered in magazines, newspaper columns, and on  telephone hotlines. In the current climate of digitalization, however,  paratexts occupy a special place in both industrial programming  strategies and the audience’s everyday viewing experiences.  Increasingly, paratexts are called on to furnish programming for new  video playback devices (including handheld media players, mobile  telephones, and computers) and provide much-appreciated clarifications  of the narratives of some of television’s more convoluted serials. That  said, it is still unclear whether paratexts are, as one observer puts  it, textual “parasites,” a convenient (yet provisional) solution to the  technical limitations of digital hardware and the bandwidth restrictions  of new distribution channels (Johnson 1997), or, conversely, whether  they are examples of an autonomous televisual form with its own  distinctive aesthetic and viewing protocols. My paper will approaches  this question from a historical perspective, drawing insight from  consideration of some of these paratexts’ antecedents, including the  condensed Reader’s Digest novel and the Cliffs Notes study guide series.  I suggest our answer to this question will have important implications  not only for how we as television studies scholars define our object of  study, but also for the ways in which we conceive of television’s visual  and narrative pleasures.</p>
<p>“The Days of Commissioning Programmes are over…”:  The BBC’s ‘Bundled Project’</p>
<p>Niki Strange, University of Sussex</p>
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		<title>Digital Aesthetic</title>
		<link>http://www.digitaltvstudies.org.uk/digital-aesthetic/</link>
		<comments>http://www.digitaltvstudies.org.uk/digital-aesthetic/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:31:09 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=27</guid>
		<description><![CDATA[The possibilities of a digital aesthetic Dr. Karen Lury, University of Glasgow This paper will address two aspects relating to a possible ‘aesthetics’ of digital television. Firstly, I will discuss the effects of digital broadcasting. The proliferation of channels has &#8230; <a href="http://www.digitaltvstudies.org.uk/digital-aesthetic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The possibilities of a digital aesthetic<br />
Dr. Karen Lury, University of Glasgow</p>
<p>This paper will address two aspects relating to a possible ‘aesthetics’ of digital television.</p>
<p>Firstly, I will discuss the effects of digital broadcasting. The  proliferation of channels has enabled broadcasters (in some contexts) to  abandon or disrupt the conventional narrative structure of television  programming, so that programming is now no longer required to ‘fit’ a  pre-organised schedule, but is now designed to ‘fill’ a schedule.  This  ‘freedom’ allows both for an ‘extension of’ and a ‘playing with’  television narratives. I am thinking here of the ‘live’ streaming of  shows such as Big Brother (Endemol, 2000-) and the ‘interactive’  features of facilities such as Sky Sports’ ‘Player-cam’. Whilst the  narrative structure in this kind of programming revisits, or develops  experiences already common to pre-digital television – namely, boredom  and anticipation – ironically both types of narrative have been  re-imagined as ‘high art’ projects featuring ‘celebrity’ footballers. I  am thinking here of Sam Taylor Wood’s ‘video portrait’ of a sleeping  David Beckham and Douglas Gordon’s Zidane: a 21st Century Portrait  (2006). Yet the real commercial end-game of such narratives is, I will  suggest, ‘ITV Play’, where the commercial broadcaster’s imperative to  engineer the exchange of money for time is firstly stripped bare and  secondly, operates as a context in which the experiential qualities of  anticipation and boredom can be played out (and pushed on and on and  on).</p>
<p>Secondly, I will also address the effects of the digital production  of television programming, investigating formal qualities such as image  and sound as well the way in which ‘control’ – the power of the image in  relation to the power over the image – is made explicit in several  recent programmes. To review this contest, I will explore the nature of  apparently benign ‘digital environments’ such as that constructed by the  children’s programme Lazy Town (Lazy Town Productions, 2004-), as well  as the more controversial use of digital compositing and CGI in  historical documentaries such as the BBC’s Auschwitz (2005)and the  Discovery Channel’s Virtual History: the plot to Kill Hitler (2004).<br />
The Long and the Short of Convergence Aesthetics</p>
<p>Max Dawson, Northwestern University</p>
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		<title>Thinking for the digital age</title>
		<link>http://www.digitaltvstudies.org.uk/thinking-for-the-digital-age/</link>
		<comments>http://www.digitaltvstudies.org.uk/thinking-for-the-digital-age/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:30:18 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=24</guid>
		<description><![CDATA[Joined up thinking for the digital age: Little Kids TV in a multiplatform world Jeanette Steemers and James Walters, Westminster University The children’s television production sector has not been having an easy time in the UK. Producers often talk about &#8230; <a href="http://www.digitaltvstudies.org.uk/thinking-for-the-digital-age/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Joined up thinking for the digital age:  Little Kids TV in a multiplatform world<br />
Jeanette Steemers and James Walters, Westminster University</p>
<p>The children’s television production sector has not been having an  easy time in the UK.  Producers often talk about the sector being in  crisis, but this seems like the sort of crisis from which it may never  really recover. First Ofcom is about to ban advertising of HFSS (High,  Fat, Sugar, Salt) foods around broadcast programming targeted at the  under 16s.  Second, ITV the second largest investor in children’s  programming after the BBC, has closed its production unit, Granada Kids,  and is trying its utmost to discard its tier three public service  commitment to transmit children’s programming on ITV 1.  With the ban on  HFSS advertising, the funding rug has been pulled out from beneath the  children’s production sector, with little prospect of any alternatives  coming to the fore.  This is all happening at a time when the industry  is facing the additional challenge of technological change, where even  the very youngest children are supposedly ‘proactively recording,  downloading and sampling content’ requiring broadcasters and  broadcasters to reach out to them in different ways ‘through online,  mobile and TV experiences’ (Michael Carrington, Creative Director,  CBeebies, 2006).</p>
<p>This paper investigates the reality of the crisis in production for  pre-school television, particularly as it relates to the production  community in the UK, and investigates the extent to which new media  offer new opportunities as well as threats.  Drawing on interviews with  broadcasters and producers, the paper investigates the extent to which  pre-school television is currently conforming to multi-platform  commissioning, and the degree to which this necessitates changes and  adaptations in a multi-layered creative process.  To what extent are  commissioning structures being overhauled to work on a multi-platform  basis, and how are broadcasters, producers and co-funders managing and  creatively negotiating this process, which has both commercial and  creative implications?  To what extent is this type of ‘joined-up  thinking’ possible in the digital era and what are the implications both  financially and creatively for the preschool sector?<br />
Session 2: The Aesthetics of Convergence</p>
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		<title>The Place of Television in a Mobile Digital Culture</title>
		<link>http://www.digitaltvstudies.org.uk/the-place-of-television-in-a-mobile-digital-culture/</link>
		<comments>http://www.digitaltvstudies.org.uk/the-place-of-television-in-a-mobile-digital-culture/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:29:24 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=21</guid>
		<description><![CDATA[Dislocated Screens: The Place of Television in a Mobile Digital Culture William Boddy, Baruch College, City University of New York This paper addresses the uncertain status of traditional domestic television within an unstable and rapidly-changing media landscape marked by proliferating &#8230; <a href="http://www.digitaltvstudies.org.uk/the-place-of-television-in-a-mobile-digital-culture/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Dislocated Screens: The Place of Television in a Mobile Digital Culture</p>
<p>William Boddy, Baruch College, City University of New York</p>
<p>This paper addresses the uncertain status of traditional domestic  television within an unstable and rapidly-changing media landscape  marked by proliferating technological platforms, business models, and  sites and styles of moving-image reception. Several recent developments  in the US television and film industries, including the proliferation of  hand-held display devices, the diffusion of digital video recorders and  high-definition TV receivers, the growing popularity of internet-based  video distribution, including self-programmed websites like Youtube.com,  the launch of competing formats for high-definition DVDs, and the  emergence of electronic distribution and exhibition of theatrical films,  all suggest the need for media scholars to reassess the position of  domestic television as an industry and social practice.  These emerging  digital platforms raise questions about the shifting business of  television and film in a number of contexts.  For example, the prospect  of the electronic distribution and exhibition of theatrical motion  pictures has provoked fearful, even apocalyptic, warnings from some in  the contemporary Hollywood industry.  Digital exhibition has inspired  some filmmakers and industry observers to imagine an industry less  dominated by the major studios, opening up untraditional venues for  exhibition and new opportunities for traditional exhibitors to contract  directly with filmmakers and develop alternative programming and uses  for traditional public cinemas, including sporting events, music  concerts, business conferencing, and video gaming.  Electronic cinema  has encouraged the growth of in-cinema advertising and has threatened  the long-established practice of staggered release dates across the  theatrical and domestic exhibition markets.  Furthermore, some in the  motion picture industry worry that electronic cinema will undermine the  distinct aesthetic attributes and audience practices associated with  domestic television viewing and public cinema-going.  Emerging digital  platforms like electronic cinema promise to confound some of the  foundational distinctions between media forms, economic models, and  reception sites and practices in the study of television and cinema, and  the current proliferation of technological platforms, business models,  and viewing practices related to the consumption of moving images beyond  the domestic context of traditional television will have profound  implications for the objects and methods of the study of contemporary  media culture.</p>
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		<title>Plenary</title>
		<link>http://www.digitaltvstudies.org.uk/plenary/</link>
		<comments>http://www.digitaltvstudies.org.uk/plenary/#comments</comments>
		<pubDate>Tue, 03 May 2011 09:28:28 +0000</pubDate>
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		<guid isPermaLink="false">http://www.digitaltvstudies.org.uk/?p=18</guid>
		<description><![CDATA[Plenary “User-Generated Content/Producer-Generated Consumption: How Outsourcing, Crowd-sourcing, and Industrial Identity Theory Fuel Digital TV” John T. Caldwell, UCLA Many media theorists have over-sold viewer-centrism as a defining characteristic of new media consumption. This paper offers a series of correctives to &#8230; <a href="http://www.digitaltvstudies.org.uk/plenary/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Plenary</h1>
<p>“User-Generated Content/Producer-Generated  Consumption: How  Outsourcing, Crowd-sourcing, and Industrial Identity  Theory Fuel Digital  TV”</p>
<p>John T. Caldwell, UCLA</p>
<p>Many media  theorists have over-sold viewer-centrism as a defining  characteristic  of new media consumption.  This paper offers a series of  correctives to  user-driven formulations of digital television: first,  that  producer-generated consumption (PGC) is as important as  user-generated  content (UGC) in media interactions; second, that  production  outsourcing is as determining as consumer crowd-sourcing in  developing  effective and resilient brands; third, that viral content  production on  the industrial side is as fundamental to contemporary  digital  television aesthetics as viral video marketing is on the  consumer side;  and finally, that decades-old strategies and conventions  of broadcast  “programming,” far from being displaced by new digital  technologies,  actually become more crucial in effective transmedia  industrial  practice. Digital TV is now being posed as a “war between  uploading and  downloading” (Lunenfeld), between data/software “importing  and  exporting” (Manovich), and between “fan poaching and producer  spoiling”  (Jenkins). While these important formulations richly mine the   complexities of content and usage, re-mixability, and discursive   interactions between media fans and producers, they are less effective   in describing higher-order industrial interactions with viewers.<br />
I  hope to underscore the complex, and resilient ways that the new media   conglomerates immediately engage and manage user volatility. Rather than   simply talking about an unruly culture of deep “remixability,” for   example, scholars would do well to examine the pre-conditions   stimulating these practices, including the economic and technological   characteristics involved in deep corporate “mixability.” Shifting   research on digital TV in this way shows that production itself can now   be understood as a viral process that helps industry rationalize   consumer mobility, mitigate cultural instabilities, and minimize   economic risk. Viral content production, furthermore, tends to work now   for companies who have mastered not just the “imagined worlds” of   complicated blockbuster television narratives (of, say Lost, or 24), but   who have mastered “brand management” across multimedia platforms and   technologies as well. Digital TV, that is, is not just about new kinds   of technology-based narrative-user interactions or technological   extensions of content. It is about the industrial construction and   maintenance of responsive brand identities; something that can be   profitably understood, first, as outgrowths and self-representations of   “production’s imagined communities”; and second, as industrial   performances authored in “corporate identity theory.”<br />
Session 1: Producing Digital Television</p>
<p>Dislocated Screens: The Place of Television in a Mobile Digital Culture</p>
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